![]() Kubernetes is a fairly large system that typically has a high hurdle cost to run. Things to keep in mind when deploying Minecraft on Kubernetes Photo by Steve Johnson / Unsplash Also, other games will typically rely on TCP rather than HTTP protocols for communication with their clients as they were often developed with Local Area Network (LAN) in mind. Most other clouds have TCP compatible load balancers by default, but although it’s worth watching out for this issue. However, you can do this by installing the aws-load-balancer-controller, which is also pretty easy to configure with a few annotations: /aws-load-balancer-scheme: internet-facing For example, Amazon Web Services (AWS)doesn’t support TCP naturally with its bare-bones Elastic Load Balancing (ELB) or Application Load Balancer (ALB). It is worth calling out that there is one minor complication that does arise from Minecraft's reliance on TCP for client-server communication. Note: If you are using Plural, you can also take advantage of our DNS service to set up the hostname, so there is no need to procure a domain. You will also need an external Domain Name System (DNS) annotation on the service to bind a DNS name to the attached load balancer, which you can see here. In theory, you can also use more advanced networking solutions like istio, but unless you have experience working with it in the past It might be best to stay clear from this solution. Kubernetes ingress only supports Hypertext Transfer Protocol (HTTP) out-of-the-box, so this is the only k8s-native solution.
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